◄ DATAPOOL
NC

Night City Pursuit Control

CYBERPUNK RED // PURSUIT & EVASION OPS
NIGHT CITY · 2046 · TIME OF THE RED
--:--:--

Operator Sign-In

STEP 01

Mission Brief

REF

Upload a Night City map where roads are painted in the two road colors. The system reads those pixels as the only legal driving surface — no cutting across buildings, water, or open ground.

MAIN ROADS · #fbeb00
STREETS · #b6bdc1

Multiplayer Room

STEP 00
OFFLINE
Firebase config — built-in

Connected to the built-in DATAPOOL project by default — no setup needed.

Host = the GM (runs the chase). Everyone must load the same map image file for tokens and routes to line up.

Operator Status

STANDBY
Callsign
—
Role
—
Authority
PLAYER
Vehicle
— not assigned —
Ready
NO

Lobby Roster

0 IN LOBBY

Single-browser session — register everyone at your table here. In networked play this list fills from connected clients automatically.

Launch

STEP 04

Sign in, pick a role, and configure a vehicle to enter the pursuit console.

STEP 02 // MOTOR POOL

Vehicle Configuration

FACTORY PRESETS — click to load, then edit stats →

Assigned Vehicles

ROSTER

Stat Editor

EDITABLE

Handling is added to your Drive roll and lowers turn DV. All presets are fully editable here and in the source VEHICLE_PRESETS table.

NC
Pursuit ControlNIGHT CITY · 2046
Operator—
Role—
PhaseLOBBY
Range—
Driver Spd—
Chasers0
STANDBY

◈ Pursuit Roster

0

⟿ Range Tracker

DRIVER ↔ LEAD CHASER MEDIUM

⚡ Speed Bands

DRIVER—
LEAD CHASER—
NO MAP LOADED
Drop a Night City map here, or
Roads must be painted #fbeb00 (main) / #b6bdc1 (streets).
✥
✎
+
−
⤢
⟳
⚙
Main road
Street
Your route
Hard turn
Medium turn
100%

⌖ Route Analysis

—

No route drawn. When the pursuit begins, the driver draws a route on legal road pixels during the planning window.

⚄ Active Roll

DV

No roll pending. Turns, drifts, perception checks, and events surface here with their DV, dice, and consequences.

⚠ Street Events

AUTO: OFF

▣ Pursuit Log

0 ENTRIES