GM REFERENCE · ANSWER KEY   //   DO NOT HOST WITH PLAYER FILES   //   NOT LINKED FROM ANY PLAYER PAGE   //   OPERATION BLOODHOUND ARG · v4GM REFERENCE · ANSWER KEY   //   DO NOT HOST WITH PLAYER FILES   //   NOT LINKED FROM ANY PLAYER PAGE   //   OPERATION BLOODHOUND ARG · v4
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MILITECH
GM REFERENCE // ANSWER KEY — KEEP OFF PLAYER HOST
SYSTEM TIME--:--:--
GM ONLY
PAGES11
MINIGAME STAGES6
STATUSREFERENCE
// GM REFERENCE · ANSWER KEY · NOT A PLAYER PAGE · KEEP OFF THE PLAYER HOST
GM ANSWER KEY
OPERATION BLOODHOUND ARG · v4 · ROUTE / LOGIN / MINIGAME / CREDENTIALS / DEPLOY
DO NOT DEPLOY WITH PLAYER FILES11 PLAYER PAGES6-STAGE MINIGAME
◉This file is the GM answer key. It is standalone and is NOT linked from any player page. Do not place it on the same host/folder players can browse. The player pages contain no GM tooling, hints, jump lists, or answer reveals.
// 01
ROUTE ORDER & HIDDEN LINKS
The page order is locked. Each route link is concealed inside a record — there are no obvious NEXT buttons.
#FILEWHAT IT IS / WHERE THE ROUTE HIDES
01militech.htmlPublic site / entry. Click the dull Antarctica map marker → cinematic diagnostic glitch → login.
02militech_login.htmlSession-recovery login. Answer 5 public-fact identity questions → recovered project index link.
03antarctic_operations.htmlPolar black-project index. Every project card opens a modal; route is concealed ONLY in the BLACK KEEL project modal → Related Records. The // 04 logistics panel no longer carries the link (text points players to open the BLACK KEEL card).
04antarctic_logistics_movements.htmlLogistics movement DB (twin: procurement_mirror.html). BRITISH ACQUISITIONS tab: every hull row EXPANDS; route = expand the HMS Vanguard row → 'OPEN FULL ASSET RECORD' inside the expansion. Other rows expand to 'no record compiled'.
05vanguard_asset_record.htmlCapital asset profile. // 03 ARMAMENTS: all 13 systems open identical spec popups; route is concealed in the ELECTRONIC WARFARE SUITE popup (a REFIT item) → 'OPEN DOCK AUTHORITY RECORD' (it names berth NC-MB-DK). No schematic marker.
06norcal_military_docks.htmlDock authority. // 02 BERTH STATUS: all 8 berths open identical popups; the route to the docked vessel log is concealed in the NC-MB-DK berth popup (Vanguard's berth) → 'DOCKED VESSEL LOG'. CLUES: the NC-MB-04 berth popup (Judas's berth) carries the S1 account + B1; // 04 DOCK OPERATIONS → BERTH ACTIVITY & RECORDS panel carries D4.
07norcal_docked_ship_logs.htmlDock-log DB. Route: expand the // 02 CLASSIFIED BLOODHOUND row (Attachment Status: RECOVERABLE) → 'RECOVER MOVEMENT ATTACHMENT'; 4 decoys are SEALED. CLUES: // 01 expand the USS Judas 2023.09.18 row for G2 (bundle); // 03 USS JUDAS VESSEL DOSSIER tabs — IDENTIFICATION holds E1 (platform short-code), SERVICE HISTORY holds H3 (operation tag). The BLOODHOUND classified row itself no longer carries any clue.
08classified_movement_login.htmlHacking minigame (6 stages). Solve to infer + type the final credentials → attachment.
09classified_movement_attachment.htmlRecovered movement record. // 04 ARCHIVE CROSS-REFERENCE lists several archive refs, all 'RESOLVE'; only BLOODHOUND/PRE opens (pre-action report). The rest toast SEALED/CLASSIFIED.
10operation_low_tide_pre_report.htmlPre-action report (doc viewer). RELATED FILES tab lists several related files, all 'RESOLVE'; only BLOODHOUND/POST opens (after-action report). The rest toast SEALED.
11operation_low_tide_after_report.htmlSealed after-action report. Fully redacted. Reveals nothing. End of chain (back link only).
// 02
LOGIN 1 — IDENTITY CHALLENGE
militech_login.html · all answers are public facts printed on militech.html · matching is forgiving (case/space-insensitive, surname/model accepted)
QUESTIONANSWER
01 · Founding year1996
02 · FounderAntonio Luccessi (“luccessi” accepted)
03 · First NUSA infantry contract year2004
04 · NUSA standard rifleRonin LAR (“ronin” accepted)
05 · Preferred procurement partnerLazarus Group (“lazarus” accepted)
// 03
MINIGAME WALKTHROUGH
classified_movement_login.html · 6 stages · nothing auto-reveals · credentials must be inferred and typed
STAGE 01 // ACCOUNT TRACE

Pick MTI-BLUEWATER-DOCK-07 (the BLUEWATER DOCK operator at berth NC-MB-04). Trap: MTI-POLAR-LOGISTICS-07 also ends 07 but is logistics, not a dock account. Other decoys: VANGUARD-REFIT-12, NORCAL-AUTH-44, ANTARCTIC-MOVE-03.

Hidden at: norcal_military_docks.html — // 02 BERTH STATUS → NC-MB-04 berth popup (USS Judas transfer berth), in the same sentence as B1: “all movements through this berth are filed under the dock’s standing operator account”

STAGE 03 // ARCHIVE NOISE CLEANER (CLUE-BASED COORDS)

Click only these 6 grid coordinates (everything else is decoy noise and is rejected):

COORDTOKEN REVEALEDWHERE IT IS HIDDEN (interactive — must open/expand)
B1BLUEWATERnorcal_military_docks.html — // 02 BERTH STATUS → open the NC-MB-04 berth popup (USS Judas transfer berth); in its operator-account sentence (with the S1 account)
E1JUDASnorcal_docked_ship_logs.html — // 03 USS JUDAS VESSEL DOSSIER → IDENTIFICATION tab → INTERNAL SHORT-CODE field
C32023norcal_docked_ship_logs.html — // 02 BLOODHOUND classified row (x-c0) → ERA field (“Fourth Corporate War · 2023”)
G2V44norcal_docked_ship_logs.html — // 01 RECENT BERTH ACTIVITY → expand the USS Judas 2023.09.18 row; at the end of its dock detail (the bundle’s own log line)
D4NC-MB-04norcal_military_docks.html — // 04 DOCK OPERATIONS → BERTH ACTIVITY & RECORDS panel; in the berth-assignment ledger prose (NOT in a berth popup)
H3BLOODHOUNDnorcal_docked_ship_logs.html — // 03 USS JUDAS VESSEL DOSSIER → SERVICE HISTORY tab → end of the archived-movement note
STAGE 05 // RECOVERY CONFIDENCE

Confidence rises as stages complete: 18 → 41 → 66 → 89. At 89 (all four stages done) the final credential entry unlocks.

STAGE 02 // FRAGMENT ASSEMBLY (ORDER MATTERS)

Assemble in order: JUDAS → V44 → BLOODHOUND (vessel short-code → notice bundle index → operation name) = JUDAS-V44-BLOODHOUND. Wrong order resets. Decoys: NCMB, BLACKKEEL, DOCK07, BLUEWATER, VANGUARD.

Order hidden at: norcal_docked_ship_logs.html — // 03 USS JUDAS VESSEL DOSSIER → BERTHING tab (movement references read: vessel, then notice-bundle, then operation)

STAGE 04 // RECORD ASSOCIATION

Match each recovered record to its role (decoys: recon vessel / orbital program / tidal code / submarine):

RECORDROLE
2023Movement year / era
USS JUDASOperating platform / launch ship
NC-MB-04Berth code
V44Notice / cache bundle index
BLOODHOUNDClassified movement attachment
// 04
STAGE 06 — FINAL CREDENTIALS
Inferred from the stages and typed by the player · matching is forgiving (lowercase, punctuation-insensitive)
CREDENTIALSDECRYPTS THE ATTACHMENT
USERNAME
mti.bluewater.dock07
MOVEMENT PASSWORD
JUDAS-V44-BLOODHOUND
FILE KEY
NC-MB-04/2023
ON SUCCESS
→ classified_movement_attachment.html
// 05
TWO LOGINS & DEPLOYMENT
WHY TWO LOGINS

Login 1 (militech_login.html) is a session-recovery gate using public Militech facts — quick identity confirmation to enter the internal index.

Login 2 (classified_movement_login.html) is the hard, multi-stage recovery minigame that requires cross-referencing the records players gathered along the route. The final credentials are never shown — they must be inferred.

DEPLOY NOTES
  • Put every file in ONE folder (all HTML + militech-common.css + militech-common.js + hack2.js).
  • The minigame page also needs hack2.js in that folder.
  • procurement_mirror.html is a byte-identical twin of the logistics DB — keep both.
  • Keep GM_README.html OFF the player host. It is not linked from any player page.
  • Player pages contain no GM tooling, jump lists, or answer reveals.